+16 votes
in Suggestion by (1.1k points)
edited by
It's nice that the splitter/merger can snap to an existing conveyor but it would be nice if:

1 - Holding Ctrl while snapping to conveyor will snap to grid if with in X blocks of a foundation or snap to a universal grid space if not within X blocks. I think the normal blue line distance would be sufficient.

2 - splitter/mergers could snap to, in priority to a conveyor end, directly to another machine with no belt or another surface line a foundation or other mountable surface.

3 - they could be mounted on top of other flat components like other splitter/merger or storage container.

4 - clearance around, above and below a splitter/merger would allow belts to clip or reduce the collision area so stacked splitter/mergers would allow belts above to pass unhindered. This also causes issue with placing it on a foundation, deleting foundation and then trying to re-apply it. Can't do it.

Thanks for your consideration.
by (150 points)
Not nessicarily a fix but you *can* get splitters. mergers and belts to stack if you work from the top down pulling conveyors out of each before moving to the one below: https://imgur.com/a/tiC44JZ
by (1.1k points)
Yeah, I'm familiar with the work arounds. But if they stacked on each other without having to build a foundation and if they would allow to run belts without having to connect the top ones first would make life easier.
by (1.1k points)
Updated OP to include foundation collision bug(?).
by (670 points)
The grid snap def needs HUGE improvement.  Also the object being aligned should not have to be deconstructed to adjust alignment. We NEED a way to 'nudge' an object into alignment with accurate feedback. Output-Input alignment should automatic. It is not fun to constantly deconstruct-reconstruct because you a a few pixels off center.
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