Hello and thank you for your return, it is great to be able to discuss this subject!:)
Concerning creatures, I had in mind the idea " of passive taming ", like on "ARK", with a food
Wanted which(who) differ according to the creature,
One could think of sessions of Exploration in search of the bébette biggest to be tamed, it would be funny!
For what would be of their utilities, one could suggest the fact whom they are:
- Let be a simple means of transport (faster than the travel(movement) in feet)
- Some people could have capacities:
Climb(Soar) on stiff walls and tilted
Defend(Forbid) itself against other mopeds during Explorations
- Either a system of production (or active by being astride the creature and there tappant the desired resource, or either passively)
- In exchange for food given to the creature, it could in exchange produce a resource (example:
biomasses, berries, larvae etc.)
Regarding the mining of rock cavities, I would have thought of a tool to dig and build a shelter there, if some textures are not exploitable,
it might be possible to make the appearance of the rock "darker" or "lighter" when we are no longer
in the living area dedicated to mining?
For dedicated servers, this would be an additional benefit for those who wish to play on a server when they wish,
Otherwise, the official PvE servers would have had the merit of being free (I think) but I think this type of game would have a hard time running more than 20 players
on the same server
For the PvP system I recognise that it would require a lot of work because the game is not intended for this game mode, after thinking I admit that this idea
was not great
But, know that even without all this, this game remains for me a superb game, and it’s really a fascinating universe with huge
Thanks again for this pearl!