+12 votes
in Suggestion by (170 points)

I'll put my list here.

  1. The ability to add equippable items to your hotbar.
  2. The addition of hotbar groups. (Meaning having multiple fully comfigurable hotbars for different tasks that you can switch back and forth to, exploration/building/etc)
  3. A recipe book that you can refer to that has all the unlocked recipes in it so you don't have to find or make a crafting bench if you just want to figure out what materials you need (for example when you're building automation.)

Thats all for now. I'm sure I'll come up with more later. 

by (18.3k points)
I like the recipe book idea ;), would be easy to implement that into the journal
by (1.5k points)
I like all three ideas. Those would be nice QoL improvements to have
by (450 points)
1. this question is already discussed here https://questions.satisfactorygame.com/9145/handeable-tools-can-be-switch-by-key-mousewheel
please try to don't ask the same questions again in order to help devs making a better roadmap
2. Actually there are few items that can be grouped for your purpose and we don't know what's in the future of this game, so i don't agree "actually"
3. The idea of a handbook is really nice, i would recommend you to make another separete question just for this! Nice idea.
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