Anisotropic filtering seems to not be an option in the video or graphics settings and the thing AF prevents is very obvious in the game. Far away textures of small details in perspective have the tell-tell corruption that is visible when you turn AF off. One such example is the roofs of constructors with their grated surface, which is very susceptible to this kind of effect.
Am I blind and I cannot find this option, or is AF actually not in the game? Is AF in the roadmap and if so when? If not, what is the reason for not including this?