+2 votes
in Suggestion by (500 points)
Maybe add some complexity to this production with intermediary items like stemcells.

This wont change the general feel of the game the way a farm would and will help out with automating the harvest of these (useful) resources. Ofc that means we will still have to gather wood/leaves and alien carapace manually but we already do that to clear space for our factories.

It would be a huge miscalculation from Ficsit let an other company exploit the rich biosphere of this planet. (Also, since all Engineers look alike and dont eat/drink/sleep we can guess that Ms. Parks dabbles into biotech)
by (360 points)
Ok so here is my thought on farming. Since this game is all about automating everything why not farms? I would add a building that automatically farms the various plants that would have 3 to 4 inputs and they would be biomass/fertilizer, water, crush caterium ore, and some form of seeds. Now the water can came from either wells (new resource nod) or pumps on the river bed either one would be put in barrels like oil is just marked blue. The crush caterium would be made like concrete is and the reason for using it would be an anomaly found and researched that shows it speeds up plant growth. The seeds can come from refeeding a part of the output or skip that part and say it uses apart of the crop for the next harvest. Biomass to add nutrients (maybe it's the mix of caterium ore and biomass that add the faster growth). With all this you can make it balanced by limiting the output speed. Thanks for reading this and I hope to see something like this in the game. (Or pump the water by pipes).
by (500 points)
The thing is... they hate pipes haha. There is whole meme in the Q&A response videos around that.
Thats why i thought of a sort of cloning machine to circumvent the water pumping
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