+14 votes
214 views
in Suggestion by (240 points)
I have some suggestions for types of splitters and mergers that increase in-game QoL and allow for more intricate and cooler system designs.

First, one that has been suggested and I would also like to list:

1) surplus/overflow splitters: allow for output priority and will only output in lower priority if higher priority backs up. Allows for a neater way of saving intermediate steps without impeding with efficiency of the steps after that, or having to create belt systems that take 1/8 of a system's input.

Then some new things (I believe).

2) (Remote) Blocker mergers. Allow one to block a belt (or more belts, remotely). I have systems that take factory output into a one belt bus and then filter all the resources with programmable splitters at the storage. If one resource type backs up, it backs up the whole bus system. Being able to block a resource remotely, instead of running up to it and deleting a belt, seems like a cool addition.

3) Splitter/merger hybrid: two inputs, two outputs. A more elegant way of having a splitter behind a merger (I had some belt systems in which I needed to do that). It could also offer some neat "crossover" mode, in which it allows belts to cross without having to go over or under the other.
by (210 points)
+3
Splitter/merger hybrid is my favorite, I wished many times it existed.
Surplus/overflow splitters is neat, but ultimately I've worked around it.
Can't really say I've felt the need for: (Remote) Blocker mergers.
by (1.2k points)
+1
Just give the Splitter/Merger the same ability to be configure similar to the Smelter or Constructor. Have 3 bars that you can adjust the flows of each outputs.
by (240 points)
Did you work around it by just taking a smaller portion of the resource like how I mentioned? Or is there another way?

I think my use-case of wanting to have blockers is fairly specific, nevertheless I can imagine quite a number of people could still benefit from it. If not, then it sometimes just is a neater way of disconnecting a belt.

The ability to set specific output ratios seems like a really useful one, I've thought of it as well. But when thinking about it I wonder, wouldn't it defeat the use-case for a lot of suggestions or systems to a point where it becomes a bit dull? You would virtually have no reason to use lower-tier systems/splitters anymore.
by (450 points)
This variants should be nice: https://abload.de/img/conveyoriyjt0.png
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