Merit is there, though i must disagree for two reasons.
1. Inventory Micro-Management - Some is nice, but I'd say satisfactory has more than enough, not to mention the up and coming content updates with their more/new everything to account for.
2. Re-purposing - Basically becomes impossible without adding something to upgrade things like belts or miners. And "what if" someone wants to downgrade?
Here at Fics It, we don't waste.
But I still throw out ore and plates and stuff i don't need all the time when my inventory is full. Just remember to only throw out renewable resources.
Carapace and biomass etc are not renewable.
Your "view-all-nearby-containers" idea is practically identical to the way space engineers does its inventory management system in ships and stations.
Which i have used, have you?
It is god damn AWFUL.
Please, for the love of god and the sanity of all people, don't put that into more games.
Find a better way or don't do it at all.
I really shouldn't need to explain this more than that, but i guess, you need me to.
If you'd like to see experiments already performed about your idea, check out space engineers and try docking a small craft with 10 small cargo containers on it with a station with 10 large cargo containers on it. .. And several other smaller ships and such docked with it.
Here's an in-game screenshot example of what you are suggesting: https://gyazo.com/ac38d3324ef567bde21682ea61e0d833
Look at how small that scroll bar is on the left!
And that's WITH search filters.
If you want such a concept to grow, then your challenge now is to show it can be done better than space engineers because I'm pretty sure the devs already have enough on their plate.
That's why i have asked you to physically draw what such a ui would look like - we'll either see what space engineers did or you may actually come up with that something better - which i would be very excited to see but problem is i don't think it can be done.
And again... I have ui design experience, and hence, I challenge/dare you to prove me wrong.
If i'm wrong, then you would have achieved a rather monumental break-through in the design of inventory management systems and will benefit many many games, INCLUDING FACTORIO.
Unless of course you're actually happy with how space engineers does it, in which case your taste in design disgusts me. Yick!