[Steps]
1. Player1: load save
2. Player2: connect to friend
[Problem]
Game is crashing at host side (player1)
[Expected Result]
Should be able to play with friends
[Stack]
Version: 98224
Access violation - code c0000005 (first/second chance not available)
FactoryGame_Win64_Shipping!AFGHUD::UpdateCrosshairColorState()
FactoryGame_Win64_Shipping!AFGColorGun::ApplyCrosshairState() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcolorgun.cpp:131]
FactoryGame_Win64_Shipping!AFGColorGun::Equip() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcolorgun.cpp:89]
FactoryGame_Win64_Shipping!AFGCharacterPlayer::EquipEquipment() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcharacterplayer.cpp:1186]
FactoryGame_Win64_Shipping!AFGCharacterPlayer::ReEquipExistingEquipment() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcharacterplayer.cpp:1802]
FactoryGame_Win64_Shipping!AFGCharacterPlayer::PossessedBy() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgcharacterplayer.cpp:177]
FactoryGame_Win64_Shipping!APlayerController::Possess() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\playercontroller.cpp:778]
FactoryGame_Win64_Shipping!AGameModeBase::FinishRestartPlayer() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:1321]
FactoryGame_Win64_Shipping!AGameModeBase::RestartPlayerAtTransform() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:1314]
FactoryGame_Win64_Shipping!AFGGameMode::RestartPlayer() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggamemode.cpp:519]
FactoryGame_Win64_Shipping!AGameModeBase::execHandleStartingNewPlayer()
FactoryGame_Win64_Shipping!UFunction::Invoke() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4729]
FactoryGame_Win64_Shipping!UObject::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
FactoryGame_Win64_Shipping!AActor::ProcessEvent() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:780]
FactoryGame_Win64_Shipping!AGameModeBase::HandleStartingNewPlayer()
FactoryGame_Win64_Shipping!AGameMode::PostLogin() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemode.cpp:128]
FactoryGame_Win64_Shipping!AFGGameMode::PostLogin() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggamemode.cpp:533]
FactoryGame_Win64_Shipping!UWorld::SpawnPlayActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelactor.cpp:751]
FactoryGame_Win64_Shipping!UWorld::NotifyControlMessage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:4656]
FactoryGame_Win64_Shipping!UControlChannel::ReceivedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:1334]
FactoryGame_Win64_Shipping!UChannel::ReceivedSequencedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:309]
FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:684]
FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:403]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:1666]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:978]
FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:486]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1345]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1311]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll