+4 votes
78 views
in Suggestion by (2.2k points)
edited by

Most of the 3D visual representations for items are very well made and look good on conveyor belts with one exception: Ore

One ore itself looks okay, but several in a row look very artifical because of the repeating shape on the conveyor belts. I know that adjustments in that area need to be very carefully considered performance- and memory-wise because conveyor items are one of the most common objects rendered, but is it possible to apply a random angle to ore-objects appearing on belts?

I don't mean it should rotate all the time only that every appearing ore item gets a random angle which it maintains as long as it's moving over the belts.

That way the object does appear more random and natural for granular/polymorph items although it's always the same object just another angle. For every other items it's okay and probably preferable to maintain the initial angle and all having the same angle. Everything else can stay for the ore visual in general, collision model, lod's and everything only the initial angle when placed on a belt.

Of course, just a low-priority visual improvement which might be considered when the more important stuff is through. But maybe this can be done so easily with just some lines of code and can benefit the visual right away.

EDIT: A further improvement might be to have not one but two or three variations for ore visuals and combined with the angle trick might make ore visual on belts perfect. This would however probably really impact memory use and gfx performance and should carefully tested before.

Welcome to Satisfactory Q&A, where you can ask questions and receive answers from other members of the community.
In order to keep this site accessible for everybody, please write your post in english :)
August 28th update: We've removed downvotes! One major reason is because we don't want to discourage folks from posting legitimate suggestions / reports / questions with fear of being mass downvoted (which has been happening a LOT). So we now allow you to upvote what you like, or ignore what you don't. Points have also been adjusted to account for this change.
Please use the search function before posting a new question and upvote existing ones to bring more attention to them, It will help us a lot. <3
Remember to mark resolved questions as answered by clicking on the check mark located under the upvotes of each answer.
...