There IS an alternate recipe just like that, Ingots straight to screws. It's the first one I try to get whenever I do a fresh start. Factory redesign is in my opinion part of the fun for me, and I'd imagine others as well. As they expand the end game, you are going to need alot more of the basic items, unless you are just one of those players who let the game run overnight, which kinda defeats the purpose of increasing efficiency (not to mention you aren't playing) you are going to be waiting along time for end game stuff. That's what alternate recipes bring, less manufacturing - more items or less build time or both.
I find it a good balance to start the game, get the basic items manufacturing in a temporary setup, concrete, plates, rods, wire, screws in that order. Then when you build the elevator, start to explore for crashes for new wrecks, some are going to need higher tier stuff, but you should get 4-5 hard drives pretty easily that will set you up for a better factory down the road when you decide to set down roots somewhere. That's whats so great about factory games, many different play styles will work, and since beauty is in the eye of the beholder, your layout will most certainly differ from every other player out there. The point is to explore different setups, & tinker. You will evolve as the game evolves. New fresh starts as new stuff is added and improved upon. Alternate recipes also add "re-play-ability".