0 votes
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in Bug Report by (120 points)
edited by

Hey there, wanted to test the new patch, but this bug makes the game literally unplayable (unless you go everywhere by foot).

It should be very easy to replicate: grab a truck (the large one, not tested with the small tractor), drive over a small bush.

Happened as a client on someone elses host game, but host crashes as well.

Game crashes with an error message about the Foliage Removal Subsystem, so likely related to the new truck/foliage destruction stuff. ("Did a pass over a bunch of foliage interactions (destructible by Vehicles & Chainsaw")

Savegame becomes unusable; when the player who caused the crash reconnects, the truck basically instantly crashes the game again.

by (120 points)
edited by
This bug still persists in the stable build of the game. Drove over a shrub with a truck, game crashed.

Also, trying to rejoin the same game now always results in a crash, "Trying to add a HUD without a valid pawn"
Looks like my character is stuck in the truck, my friend cannot disassemble the truck, i cannot join as i don't have a character to spawn with...

Version: 99303

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 721] FGFoliageRemoval_1831: No mesh component for Level [Tile_X1_Y4] with FoliageType [CraterBush_FoliageType]

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:437]

FactoryGame_Win64_Shipping!AFGFoliageRemoval::Apply() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremoval.cpp:721]

FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::RemoveFoliageFromLevel() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:44]

FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::OnLevelAddedToWorld() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:35]

FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UParty,void __cdecl(FUniqueNetId const & __ptr64,FOnlinePartyId const & __ptr64)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]

FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,FUniqueNetId const & __ptr64,FString const & __ptr64>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]

FactoryGame_Win64_Shipping!UWorld::AddToWorld() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2278]

FactoryGame_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelstreaming.cpp:567]

FactoryGame_Win64_Shipping!UWorld::UpdateLevelStreaming() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2864]

FactoryGame_Win64_Shipping!UGameViewportClient::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameviewportclient.cpp:1261]

FactoryGame_Win64_Shipping!FViewport::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealclient.cpp:1503]

FactoryGame_Win64_Shipping!UGameEngine::RedrawViewports() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:615]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1428]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]

FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]

FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
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