+2 votes
in Suggestion by (240 points)


People have already made topics about that, but here is my simple way (a smartsplitter on the left, a programmable one on the right) to test future updates about rate/flow control, even the simple ability for smart/programmable splitters to overflow if they have an 'Any' output.

Until then, I cannot efficiently use the gigantic sushi belt I built. I know it's not common, but that's the point and I see no reason one could not do that in this game.

I love that game, please fix this...

1 Answer

+2 votes
by (15.4k points)
edited by
Why do you need that flow rate when you have unlimited resources ?!

It feels pointless !!
by (350 points)
why do you keep answering with the same copy/paste answer about "infinite resources"?

Flow control would be extremely useful for balancing out production when you want to centralise production of specific items.
by (2.6k points)
1. Please be civil and stop calling peoples suggestions stupid.

2. While there are unlimited resources available eventually, at different points in the game and during your build, you do not have the maximum flow of resources available to match the state of your factory build. At these times, it would be very useful to be able to easily split of a specified stream of resources to another part of the factory. One third for here, two thirds for over there. While it can be done with complex combinations of splitters and mergers, this becomes old after the first few and many of us hoped this sort of functionality would be built into the Programmable splitter.
by (240 points)
Thank you and I'm not even talking about portions of items but precise amounts or a simple overflow.

See a simple issue I'm facing: a MK4 belt where 450 screws are injected per minute. Let's say I need 298 somewhere and 152 elsewhere. If the belt has an end, you'd simply put two splitters on this belt and when screws reach the end of this belt, the two splitters will eventually fill the needs of the machines connected to them.

But my belt has no end as it is circular! So those two mergers will always draw half of the screws going through them and even worse, the belt injecting the screws will always be able to inject half of the screws needed!
by (2.6k points)
My philosophy is that I don't transport screws anywhere. I make them out of iron ingots, or even better, steel beams in a separate Constructor at the site of the factory module that needs them. But that's another story :)
by (240 points)
Yes I understand that very well, but as I said, I have a 36 lane infinitely scalable circular main bus and you would agree that I should be able to put anything on it (even raw materials if I'm crazy enough, which I'm not)
by (2.6k points)
Fairly easy to work around though. One splitter for the 152, 2 splitters for the 298. Any excess will eventually back up back to the bus.
by (240 points)
This workaround implies one thing (believe me, I've been trying for so long now): that every splitter put on this belt receives an amount of items equal or greater than twice the amount needed by the machines connected to them. Keep in mind that the belt is infinite, so items will never overflow "backwards" to fill the splitters along it!
by (2.6k points)
And I think you have nailed the major problem of a circular bus right there. Good luck to you solving this.

I went for a straight line main bus, 2 floors each 20 side by side belts. All produced items go via a separate return bus back to the start where half split into a container for my use and the rest onto their own lane on the main bus. I can connect the container to the main bus line if I need, or to the 6 cross-lanes heading to the spaceport. So I sort of have circular bus, but it is not connected at the end.
by (240 points)
The circular bus is not the problem, if belts are allowed to be round, then it should work! Anyway, this problem is clearly visible with this circular bus concept, but honestly, even for classic designs, the only kind of flow control right now is machine overflow or awful spaghetti balancers...
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