0 votes
204 views
in Bug Report by (180 points)
As the host, my game crashes whenever my friend tries to join my game on the experimental. Last night, our save was fine.

This is the debug information which pops up when the game crashes.

Version: 101486

Access violation - code c0000005 (first/second chance not available)

FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:767]
FactoryGame_Win64_Shipping!FObjectReplicator::SerializeCustomDeltaProperty() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:137]
FactoryGame_Win64_Shipping!FObjectReplicator::ReplicateCustomDeltaProperties() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:1262]
FactoryGame_Win64_Shipping!FObjectReplicator::ReplicateProperties() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:1317]
FactoryGame_Win64_Shipping!UActorChannel::ReplicateActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:2763]
FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateSingleActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:1261]
FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateActorListsForConnection_Default() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:981]
FactoryGame_Win64_Shipping!UReplicationGraph::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:682]
FactoryGame_Win64_Shipping!UNetDriver::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:4013]
FactoryGame_Win64_Shipping!UNetDriver::TickFlush() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:448]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,double>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1612]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

1 Answer

0 votes
by (180 points)
I removed two mid-air splitters that were splitting conveyors at right angles floating in the air. I removed them and replaced them with conveyor belts which turned at an angle. This seems to have eliminated the issue.
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