+5 votes
506 views
in Suggestion by (2.2k points)
edited by

Summery

Additional alternate recipes for high level items, which can be assigned to constructors and only have one item-type as input and no output. High consumption rate of 60 per minute would be good. Those recipes can be used as intermediary resource sinks for players who wants them for their factory-complexes until something better comes along.

Detailed

Currently there is no automatic way to destroy items besides manually dragging stacks onto the Trash-icon by hand. (EDIT: Some) People want sinks for items they no longer want, which disappear without manual interaction. Some people just build mega-storage areas (EDIT: with hundreds of storage containers) but it's not the best idea performance wise and it's not really needed gameplay-wise to have multiple thousand stacks of items laying around somewhere and every storage will be full at some point. (EDIT: Some people seem to be offended by that.)

Every expansion of the factory and optimization of power supply and resources and production comes to a sudden hold when the storages are full and manually deleting hundreds of stacks is no fun at all. Now with the introduction of trains, this becomes even more a topic because they allow large quantities of stacks moved around.

Now it would be nice, if we had a more elaborate resource sink, e.g. the Space Elevator, which automatically and continously want items, for example the items of the highest tier unlocked or something (and we could see the nice Elevator animation more often). But for the time being that's not available.

Another device / building to consume any items which is send to them would also be nice, but someone must model it first and it must be programmed and tested and so on and I guess there are currently more important things to do for the developers.

So why not add alternate recipes to the game, which just consumes one type of high-end product but don't deliver anything for them. Than players could build constructors to destroy specific items with belts. Of course a dedicate device to destroy stuff might be better, but I guess adding some small alternate recipe is super easy to accomplish in minutes and can seamlessly integrated into an ongoing patch and removed if something else can be delivered. And would make a lot of people happy with this and may give them a reason to play again for while and a reason to expand the production and try to optimize the flow of items.

by (18k points)
+1
"Currently there is no automatic way to destroy items besides manually dragging stacks onto the Trash-icon by hand. People want sinks for items they no longer want, which disappear without manual interaction. Some people just build mega-storage areas but it's not the best idea performance wise and it's not really needed gameplay-wise to have multiple thousand stacks of items laying around somewhere and every storage will be full at some point."
Actually this is -EXACTLY- what I designed my factory to do: Store 48-slot stacks of one of every common item. I want to be able to walk down rows of boxes and pick up anything I want to "go shopping" to build any structure I want. In fact that's the entire point of all of my factories: To keep my boxes stocked full at all times. What in the heck are you even going on about?

In fact that's the main reason to build anything in satisfactory.. to keep our boxes stocked and automate the creation of items so we don't have to create it manually.
by (2.2k points)
+1
No one is blocking you from doing so, not even this suggestion. (EDIT: Even I do it to some point). It's an alternate approach for people who are satisfied with only 1 container of each ware ... and just want to get rid of the rest.
by (1.5k points)
Honestly, my FPS thanks me when my storage boxes are full. As soon as I pull out 50 computers and 50 HMFs it tanks down to 15-25 FPS from over 60FPS (at 4K no less.)

Personally, I'm rather happy with 'only' storing 48 stacks of each resource and producing only on demand. For now, I think it will stay this way until the game is better optimized as a massive facility like mine becomes CPU bottlenecked (but not really?) as the Video card slumps to 40-60% usage and the processor jumps to 30-40% because of all the movement of the belts. (This is on a reasonably powerful machine with an i7-6900K @4.4Ghz and 1080Ti @ 2028Mhz)

EDIT: Can you enlighten my as to why you specifically want your factory filling your storage and then continuing to operate at full-tilt permanently?
by (18k points)
+1
But there's nothing to "Get rid of" in Satisfactory. The entire design function of the game is to automate everything and automate the creation of items so we can use it to build with. To fill boxes and keep boxes full. Like.. that's the entire point of playing the game: To have infinite supplies of building materials on hand at all times. You're not supposed to delete things when the boxes are full.. and the factories are supposed to spin down to idle when boxes are full. That's what the game is all about.

Some how.. I'm not sure how, but some how you have become confused about the point of the game.
by (2.2k points)
Mmm, just re-read you post again. This suggestion would lead to even more automation not less. So I don't understand your last sentence.

Just to make sure: I don't suggested to replace existing recipes only add 5 new ones or so.
by (2.2k points)
edited by
Let's describe it like that: "The Production must go on".

The only way to guarantee that is a resource sink. Every storage will be full at some point and all my optimisation are standing still. The trucks are not needed the trains are not needed the power generators standing still, the production units standing still, the mines are staying still .... Until I manually delete some stack or I have a little alternate recipes which consumes the items automatically.
by (2.2k points)
I'm really a little astonished how persistant some players here are on denial of any resource sink. Every suggestion on that is downvoted to the bottom. I wonder why. Noone is forcing anyone it to do so, but every hint of automatic item consumption and/or deletion is criticised and downvoted to the bottom.

Keep cool: I don't want to ruin your playstyle of preserving everything I'm just not that fond of accumulating things I'm more intrested in the flow of things and I thought this is what this game is about, keep things in motion.
by (1.5k points)
+1
If I understand what you are asking for it would be this:

The Automated Deletion of Excess items... which are being created to expressly be deleted.

Extra Recipes which effectively delete items just to make the factory run for no other reason than making the factory run.

 While wholly unnecessary I will agree that it is a valid playstyle - granted, not what would appear to be the generally popular one, but still valid. At this point in time, considering the game's state of optimization I don't think it would be wise to add something like this. However, it would likely be something that would be either added as a 'finishing touch' for part of 'Project Assembly' or would be swiftly modded in when mod support is added.

As long as you don't necessarily expect this to be added in Beta before optimization is complete I think it's as valid as any other suggestion for consideration of the devs.
by (18k points)
"I'm really a little astonished how persistant some players here are on denial of any resource sink. Every suggestion on that is downvoted to the bottom. I wonder why. Noone is forcing anyone it to do so, but every hint of automatic item consumption and/or deletion is criticised and downvoted to the bottom."

Because that's not what Satisfactory is about. We're not supposed to keep consuming materials we're -SUPPOSED- to have everything idle. That's literally the "End Game" and the entire ultimate goal of the entire game. That's why you build things. It's supposed to be this way. The game is not designed to keep consuming items, that would be stupid.

You can't seem to even understand the point of playing the game.
by (2.2k points)
+1
@AquaVixen: Who are you to tell other players why and how they want to play this game?
... and call them "stupid" indirectly and what's "supposed to be".
by (18k points)
You stated you don't know why it's down voted.. because that's not how you play Satisfactory. The game isn't supposed to have a resource sink other than us building more stuff for fun.

Also to be clear: I never called -YOU- stupid, I never attacked you personally. I said the idea of having a constant resource sink is stupid as an idea. And that's just my personal opinion about the idea.
by (2.2k points)
You really sure you really know for sure that the goal of this game is to fill some storage containers and than stop playing?
by (18k points)
No one said to stop playing.. the point is to fill the storage containers with parts, and automate the creation of those parts. And then once we have all of the parts readily available in storage containers, we can go pick out what we need and freely build anything we want with unlimited supplies, almost AKA free-creation mode.
by (2.2k points)
edited by
I do and have done (fill some storage container) ... and I don't want it to end there. That why I made this suggestion for people who realize/want that too ... to not stop there ... and not restart again. I like watching my Trucks drive into my cargo terminal and the belts moving in all directions and now the trains come and go ... I don't want it to stop.

And as a little personal remark: I also hate wasting to the core of my body ... but the game has no better resource sink for me than deleting stuff for the moment and I don't want to do it myself. My trains should bring the surplus stuff to the end of the world and get rid of them.

EDIT: And I hate creative mode ... I would never do that for anything other than testing.
by (18k points)
The bottom line is they will never add recipes to the game to cause it to repeatedly consume resources for no purpose other than just to consume things and make everything run when it's not doing anything because that's not the point of the game. If you want to see your factory "Doing stuff" then pull something out of the boxes and go build something somewhere then everything will spool up again.
by (2.2k points)
So you suggest build one storage complex after another just to avoid getting rid of a single item? ... or stop playing ... I prefer neither. I only want to continue without doing the destruction of items by myself because I hate it, but I also don't want to fill the map with storages. That's my point.
by (18k points)
No one said anything about additional storage containers, you came up with that. Build power plants. Build other oil refineries. Build 3km up to see the tip of the space elevator. Go explore some caves and hunt slugs to overclock your equipment and build ramps and floors to get around jump puzzles. There's so much stuff to do in the game to require you to keep building things that your factories should already be running most of the time just to keep up with pulling out resources to keep building things. There's currently enough slugs in the game to create 1,188 shards. Make it a personal goal to collect them all and build what's needed to get there maybe.
by (2.2k points)
You basically suggest to keep playing like I do all the time. But you can't expand as fast as you produce new items you will always end up in more and more full storages and no way to get rid of everything.

Why should I build new power plants, when then original will do. The production is standing still most of the time because I can't get rid of surplus items (automatically). Building additional factories only increases the baseline problem ... too many items and no way to get them all to use (in a useful way).

Having the option to send some of the items into nothingness is an option here, the only option for now to keep everything running. And as I said I hate it and it's not fun to do that for an entire storage container less much for multiple. So a nice little train station called "Worlds End" and all freight stations lead to a sorting facility, which ends in an array of little constructors which consumes all ... but don't produce anything.

Restarting is no option for me build too much already this would only happen if something really really big happens with the map. And pretending like I havn't build anything already in another corner is not my style. I want to keep expanding and make use of my infrastructure and make use of a big power facility and want to see a train net which is buzzing with activity. So it made sense to put the effort in building all of that. Restarting and pretending is not an option here for me.
by (18k points)
Then you're creating your own imaginary problem with the game and that's an issue uniquely to you. The game is developed and designed to work as it is already doing. They didn't design the game to repeatedly chew up resources for no reason other than to just consume things. I'm 300 hours in to my current play through and I still haven't even constructed enough power to handle my entire factory all spooled up at once. I haven't completed nuclear power yet and I haven't even tried playing with trains yet. I still need to spend almost my entire day today to go hunting more slugs and there's areas of the map I haven't explored yet and I still haven't played with radar towers yet. Any game that can give 400-500 hours of play time is enough to be done with it by then to most people.
by (2.2k points)
+1
Let's not get personal again shall we (with my imaginary problem).

Okay. Than I wait until you reached everything you want to achieve. You probably have a little burn out before that anyway like I had just before the first juni experimental appeared. Which had not occured when there would have been a nice little endless resource sink. See how we always return to the same thing.

Look additional alternate recipes are not mandatory for anyone. If someone don't want to use them, that's okay. It all about having options, have freedom and flexibility to choose how to play. And after all I just made a suggestion here. We will see what others think about that and if or if not the developers see some truth in here.
by (1.5k points)
+1
Great idea! This would be a really nice solution.
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