+4 votes
132 views
in Bug Report by (2.6k points)

In the current version there's a crash that is related to foliage:

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_753: No mesh component for Level [Tile_X5_Y1] with FoliageType [TallMushroom_03_FoliageType]

This is a pretty common cause of crashes right now and should probably be focussed on at this point :)

by (140 points)
it happened multiple times today in a multiplayer session (i was guest), here are the errors:

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_467: No mesh component for Level [Tile_X4_Y1] with FoliageType [PlantModular_PlantA_FT]

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_1760: No mesh component for Level [Tile_X2_Y2] with FoliageType [Snake_Legs_01_FoliageType]

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_2123: No mesh component for Level [Tile_X2_Y2] with FoliageType [Snake_Legs_02_FoliageType]

Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_2427: No mesh component for Level [Tile_X4_Y0] with FoliageType [mangrove4_FoliageType]

>
<CallStack>FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
FactoryGame_Win64_Shipping!AFGFoliageRemoval::Apply() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremoval.cpp:728]
FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::RemoveFoliageFromLevel() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:51]
FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::OnLevelAddedToWorld() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:35]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance&lt;0,UReplicationGraphNode_DormancyNode,void __cdecl(AActor * __ptr64,FGlobalActorReplicationInfo &amp; __ptr64)&gt;::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate&lt;void,FRHICommandListImmediate &amp; __ptr64,FSceneRenderTargets &amp; __ptr64&gt;::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
FactoryGame_Win64_Shipping!UWorld::AddToWorld() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2314]
FactoryGame_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelstreaming.cpp:571]
FactoryGame_Win64_Shipping!UWorld::UpdateLevelStreaming() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2902]
FactoryGame_Win64_Shipping!UGameViewportClient::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameviewportclient.cpp:1318]
FactoryGame_Win64_Shipping!FViewport::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealclient.cpp:1520]
FactoryGame_Win64_Shipping!UGameEngine::RedrawViewports() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:657]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1488]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll</CallStack>
by (140 points)
seems to be fixed with version
v0.2.1.1 - Build 101829
released on 04.07.2019
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