+2 votes
296 views
in Bug Report by (1.1k points)
closed by

[Update]

  1. The online map showed it as SAM ore.
  2. Our save game, it is uranium ore.
  3. A just-started-new map it was quartz.
  4. The save game, when only the host is connected, the above mentioned deposit does not crash the game.
  5. The save game is seeing increasing number of crashes at different unrelated areas.

Coordinates:

  • X: -131146.296875
  • Y: 58675.24609375
  • Z: 3274.632080078125
[Original Text]

In a sandy desert-y valley near a cave (has been reported in game), if host or client player approaches immediate area of what appears to be the first uranium node we have run into, the server hard crashes to desktop.  Reports have been sent as I (host) attempted to figure out the exact cause.  Without any doubt, it was nearing the uranium node.

closed
by (1.1k points)
It wasn't uranium.

Resource Deposit
Type:  S.A.M. Ore
Coordinates:
   X: -131146.296875
   Y: 58675.24609375
   Z: 3274.632080078125


Drop Pod
Coordinates:
   X: -129115
   Y: 60165
   Z: 4800

Passing by the crashed pod to resource nod causes server crash without fail.  I thought it was a uranium node, but online map reports above.
by (1.1k points)
Has just occurred again in another location.  Not sure where Player 2 is glitching, but he is avoiding the area.
by (1.1k points)
Update!  Had some time to do some testing.  Clearing up things:
1) The online map showed it as SAM ore.
2) Our save game, it is 100% uranium ore.
3) A just-started-new map it was quartz.
4) The save game, when only the host is connected, the above mentioned ore node does not crash the game.
5) The save game is seeing increasing number of crashes at different unrelated areas.
by (1.1k points)
Node crash has been corrected in last patch.  Host only crash on exploring further North still exists.

Version: 102385

Assertion failed: !World->bInTick [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 2536]

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
FactoryGame_Win64_Shipping!FLevelStreamingGCHelper::PrepareStreamedOutLevelsForGC() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2538]
FactoryGame_Win64_Shipping!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
FactoryGame_Win64_Shipping!CollectGarbageInternal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1518]
FactoryGame_Win64_Shipping!CollectGarbage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1677]
FactoryGame_Win64_Shipping!UReplicationGraphNode_GridSpatialization2D::PrepareForReplication() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:3284]
FactoryGame_Win64_Shipping!UReplicationGraph::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:612]
FactoryGame_Win64_Shipping!UNetDriver::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:4013]
FactoryGame_Win64_Shipping!UNetDriver::TickFlush() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:448]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1612]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
by (1.1k points)
Nearing this location causes above boom:
-158867
59819
10393

1 Answer

+1 vote
by (1.1k points)
 
Best answer
The latest patch on early access fixed the ore crash.  The latest patch on experimental fixed the other booms.
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