+3 votes
in Suggestion by (120 points)
Opening and closing containers feel more clunky than intuitive. Currently you use a hotkey to open a container then you have to mouse click on the ui's X or hit the esc button to close the container. It would be nice to be able to close a container with the same hotkey that opened it.
by (1.2k points)
Why aren't you using the "E" key to open and close containers? That is the default. Same goes with the open & close the build menu "Q". Same for inventory, press "TAB" to open and close.
by (120 points)
Because I rebound it to my number pad which is most comfortable for me as it is closest to many other keys I have rebound. Not everybody plays with the same key configuration... and I'm one of the rare ones that play on the right side of a keyboard.

I did temporarily moved it back to E for testing and yes, that does work as it should. However, because they gave us the option to rebind our keys, I assume they intended for that function to work with whatever key that it is bound to.

So perhaps this is a small bug.
by (1.1k points)
AutoHotkey is your friend.
by (120 points)
Yeah... I'm familiar with AutoHotkey! A godsend for those games that don't do keybindings!
This tiny glitch isn't a game killer for me so, I may load up AutoHotkey just to pamper myself haha. In the meantime, I'll report this as a bug.
by (3.4k points)
Note that E continues to work to close containers even if you rebound the opening of containers to something else.

Its obviously a bug in the key binding code. (along side a couple other keybind issues if you don't work with a keyboard with a US/UK layout).
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