hi
just after last patch I started having this problem, As the savegame finishes loading Ii crashes and gives this report
please help :)
Version: 102385
Assertion failed: Result + NumToAdd <= MaxElements [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 489] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
FactoryGame_Win64_Shipping!FChunkedFixedUObjectArray::AddRange() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectarray.h:490]
FactoryGame_Win64_Shipping!FUObjectArray::AllocateUObjectIndex() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:174]
FactoryGame_Win64_Shipping!UObjectBase::AddObject() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:239]
FactoryGame_Win64_Shipping!UObjectBase::UObjectBase() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:102]
FactoryGame_Win64_Shipping!StaticAllocateObject() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2507]
FactoryGame_Win64_Shipping!StaticConstructObject_Internal() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3154]
FactoryGame_Win64_Shipping!NewObject<UInstancedStaticMeshComponent>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1176]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBelt::UpdateItemTransformTick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbelt.cpp:281]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBelt::TickItemTransforms() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbelt.cpp:215]
FactoryGame_Win64_Shipping!AFGBuildableConveyorBase::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2542]
FactoryGame_Win64_Shipping!AActor::TickActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:964]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:140]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:285]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:834]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1444]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:556]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474]
FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1460]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll