+1 vote
73 views
in Bug Report by (360 points)
closed by

PLEASE DON'T VOTE, IT'S NOT A FEATURE, IT'S A BUG REPORT. THIS BUG IS ASKED BY SATISFACTORY DISCORD TO SEND BUG REPORT.

When we upgrade an MK4 belt to MK5, the game has crashed on Early Access.

Version: 102839

Assertion failed: numItemsInOld == oldState->ItemList.Num() [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBase.cpp] [Line: 520] SW:466:Build_ConveyorBeltMk4_C_2850: Make sure our new calculations behave as expected: calc saize = -1, actual size = 0. BestSignedDifference(32767, -32768, 65536)+1. Old version number: -86, current version: -85 \kcr:TestItemCount_Old\

FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]

FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:527]

FactoryGame_Win64_Shipping!FObjectReplicator::SerializeCustomDeltaProperty() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:137]

FactoryGame_Win64_Shipping!FObjectReplicator::ReplicateCustomDeltaProperties() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:1262]

FactoryGame_Win64_Shipping!FObjectReplicator::ReplicateProperties() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datareplication.cpp:1317]

FactoryGame_Win64_Shipping!UActorChannel::ReplicateActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:2763]

FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateSingleActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:1261]

FactoryGame_Win64_Shipping!UReplicationGraph::ReplicateActorListsForConnection_Default() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:981]

FactoryGame_Win64_Shipping!UReplicationGraph::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:682]

FactoryGame_Win64_Shipping!UNetDriver::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:4013]

FactoryGame_Win64_Shipping!UNetDriver::TickFlush() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:448]

FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]

FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,double>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]

FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1612]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]

FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

kernel32

ntdll

closed with the note: Beep beep
Welcome to Satisfactory Q&A, where you can ask questions and receive answers from other members of the community.
In order to keep this site accessible for everybody, please write your post in english :)
August 28th update: We've removed downvotes! One major reason is because we don't want to discourage folks from posting legitimate suggestions / reports / questions with fear of being mass downvoted (which has been happening a LOT). So we now allow you to upvote what you like, or ignore what you don't. Points have also been adjusted to account for this change.
Please use the search function before posting a new question and upvote existing ones to bring more attention to them, It will help us a lot. <3
Remember to mark resolved questions as answered by clicking on the check mark located under the upvotes of each answer.
...