+9 votes
in Suggestion by (260 points)
It makes no sense to stop the Player from placing Buildings on the edge of Foundations when he can remove the Foundation afterwards without penalty.

Either Buildings should stop working when necessary Foundations are removed, similar to how they behave without Power (a change which I would be dreading), or the "Floor is too Steep" check should be inactive when placing Buildings on Foundations.
by (3.7k points)
It makes zero sense, that you can place the space elevator, on a single floating foundation. So the floor too steep, makes a lot more sense. The game need to confirm where the model is placed in 3D space and foundation/ground is the way its done.

Removing foundations is a seperate thing. Its the same as with power cables, you cant go through walls with them, but you can build walls through them. Its just how the game is coded.
by (220 points)
The game really needs to remove of those order dependent rules. Like either something is acceptable or either it is not. But for the love of god, all those tricks are really making the game junky.
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