+2 votes
in Bug Report by (450 points)

exemple in purly bidirectional network


It is very common in purly bidirectional train network. 
But it goes unnoticed in a unidirectional network because with a little additional loop the train finally arrives at its station it has just made a useless detour

by (2.4k points)
Possibly related to https://questions.satisfactorygame.com/30955/trains-cant-stop-at-station

In your example, you have trains with 3 elements but only 2 "stations" at every station.
by (1.7k points)
Sadly it looks like developers really fixed the visual issue (carriages not following locomotive) instead of actual bug (locomotive not following its planned path). Having the whole trains going the wrong way does not make them any more functional.
I would vote for another temporary fix - just like carriages now snap to follow the locomotive, the locomotive could also snap to its planned path, not following the global setting of the switch. Sure it will be irrelevant when definitive train system is released but it would make trains useful in the meantime.
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