+8 votes
in Suggestion by (8.4k points)
edited by
Edit: I think this needs a bit of clarification, so here's a quick statement of fact: In this thread, i'm talking about the ore nodes that contain only about 100 ressource and must be hand mined. They have a fixed location on the map, but the ressource type is randomly generated meaning that uranium can spawn at any location where such a node exists.

I decided to start a new game yesterday. I crafted my way to tier 3-4 so that I could get coal power running only to find out that there's a random uranium node right next to the one coal node that is reasonably accessible in the plains zone. I promptly deleted that entire save game because I just don't want to deal with that at all.

 As far as I'm concerned, random Uranium nodes should not be a thing. We just don't have the means to deal with Uranium until late game. I could understand if there was a reasonable way to deal with the issue early on, but as it is, I would be near the end of a play through and that Uranium node would still be a thorn in my side. Real world uranium is also far less radioactive, especially unrefined ore. I'm not a proponent of nuclear by any kind of definition, but heck, the current implementation of uranium in this game is just promoting false stereotypes and fear mongering.
by (230 points)
There definitely should be exclusion zones around resources. This could be a huge setback. Thanks for the heads up. I do speed runs and it would be a shame if the run was spoiled by something like this.
by (210 points)
You can speedrun Satisfactory? what's the "completion objective"?
by (230 points)
For me it is reaching tier 5 as soon as possible. You can just about do it in a day or so.
by (210 points)
Why not tier 7?
I am going to do a tier7% speedrun at some point
I bet Powerslugs would help
by (930 points)
i don't see the real problem here, yea it's annoying, but the radiation isn't that high. ignore it and wait to you'll get a hazmat suit
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