0 votes
in Suggestion by (130 points)

You plan to port the game to DX12?smiley  On maps with huge bases the performance drops very much, especially when there are many conveyor belts with resources on them.

2 Answers

+1 vote
by (18k points)
Hopefully they would support an open-standards API like Vulcan instead of Microsoft's "Closed and Walled Garden" that is DirectX-12, which only works on Windows 10. Vulcan works on many multiple operating systems.
0 votes
by (15.4k points)
The issue is the CPU not GPU.

The game is CPU hungry.
by (130 points)
I meant that if there are many buildings then the performance drops greatly due to the problems in the DX11, so I ask if I should expect an upgrade to the DX12 in the game.  I know this is very difficult, but obviously the game needs it because the DX 12 is designed to optimize the performance of the game engine with a large number, as well as the new API optimized for better interaction with the CPU.
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