So my friend and I have the moar factory mod and farming mod installed on both of our computers and our game was working fine until today.
I can load into the game fine and if I give him the save file he can load into it fine, but if I'm loaded in and he tries to join my session, it crashes the game for both of us.
I used the Kronos mod to spawn some items and changed my player values for a little to get back and forth between bases, I'm thinking this is causing the crashing but I'm not sure.
Here is the link to the crash log: https://justpaste.it/68y00https://justpaste.it/68y00https://justpaste.it/68y00
I also pulled this from the regular log, looks like this part is when my friend joins and the game crashes.
[2019.11.25-03.00.47:661][682]LogNet: Join request: /Game/FactoryGame/Map/MenuScenes/MenuScene_01?Name=klipp12?SplitscreenCount=1
[2019.11.25-03.00.50:183][682]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
[2019.11.25-03.00.50:183][682]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/Stephen/AppData/Local/FactoryGame/Saved/Crashes/UE4CC-Windows-2633E4104DC5AE63D889F38A41AAA3D3_0003" -AppName=UE4-FactoryGame -CrashGUID=UE4CC-Windows-2633E4104DC5AE63D889F38A41AAA3D3_0003 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
[2019.11.25-03.00.50:183][682]LogWindows: Could not start CrashReportClient.exe
[2019.11.25-03.00.50:183][682]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.11.25-03.00.50:183][682]LogMemory: Process Physical Memory: 5260.45 MB used, 5611.55 MB peak
[2019.11.25-03.00.50:183][682]LogMemory: Process Virtual Memory: 8398.25 MB used, 8463.55 MB peak
[2019.11.25-03.00.50:183][682]LogMemory: Physical Memory: 10994.00 MB used, 5317.65 MB free, 16311.65 MB total
[2019.11.25-03.00.50:183][682]LogMemory: Virtual Memory: 46166.11 MB used, 134171560.00 MB free, 134217728.00 MB total
[2019.11.25-03.00.50:183][682]LogWindows: Error: === Critical error: ===
[2019.11.25-03.00.50:183][682]LogWindows: Error:
[2019.11.25-03.00.50:183][682]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x03bc0e5b
[2019.11.25-03.00.50:183][682]LogWindows: Error:
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff7ed79b38b FactoryGame-Win64-Shipping.exe!UClass::FindFunctionByName() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4465]
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff7ed8ffcd7 FactoryGame-Win64-Shipping.exe!UObject::CallFunctionByNameWithArguments() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1099]
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff905653c47 XINPUT1_3.dll!UnknownFunction []
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff90561afe8 XINPUT1_3.dll!UnknownFunction []
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff7ee6c164d FactoryGame-Win64-Shipping.exe!AActor::DispatchBeginPlay() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:3281]
[2019.11.25-03.00.50:184][682]LogWindows: Error: [Callstack] 0x00007ff7ee6d7c01 FactoryGame-Win64-Shipping.exe!AActor::PostActorConstruction() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:3151]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7ee6c7873 FactoryGame-Win64-Shipping.exe!AActor::FinishSpawning() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\actor.cpp:3047]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7ee9c457f FactoryGame-Win64-Shipping.exe!AGameModeBase::SpawnPlayerControllerCommon() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:723]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7ee9c432a FactoryGame-Win64-Shipping.exe!AGameModeBase::SpawnPlayerController() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:697]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7ee9c441e FactoryGame-Win64-Shipping.exe!AGameModeBase::SpawnPlayerController() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:691]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7ee9b74ea FactoryGame-Win64-Shipping.exe!AGameModeBase::Login() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:661]
[2019.11.25-03.00.50:185][682]LogWindows: Error: [Callstack] 0x00007ff7eead46d1 FactoryGame-Win64-Shipping.exe!UWorld::SpawnPlayActor() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelactor.cpp:732]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7eef40a59 FactoryGame-Win64-Shipping.exe!UWorld::NotifyControlMessage() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:4707]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7ee91e0cd FactoryGame-Win64-Shipping.exe!UControlChannel::ReceivedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:1423]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7ee921c5f FactoryGame-Win64-Shipping.exe!UChannel::ReceivedSequencedBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:323]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7ee920aba FactoryGame-Win64-Shipping.exe!UChannel::ReceivedNextBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:730]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7ee9219d5 FactoryGame-Win64-Shipping.exe!UChannel::ReceivedRawBunch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\datachannel.cpp:417]
[2019.11.25-03.00.50:186][682]LogWindows: Error: [Callstack] 0x00007ff7eeb62304 FactoryGame-Win64-Shipping.exe!UNetConnection::ReceivedPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:1731]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7eeb630d6 FactoryGame-Win64-Shipping.exe!UNetConnection::ReceivedRawPacket() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\netconnection.cpp:1019]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ecf8963e FactoryGame-Win64-Shipping.exe!UIpNetDriver::TickDispatch() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:596]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7eecc995d FactoryGame-Win64-Shipping.exe!TBaseUObjectMethodDelegateInstance<0,APlayerController,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7eda726a2 FactoryGame-Win64-Shipping.exe!TBaseMulticastDelegate<void,float>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7eead4c31 FactoryGame-Win64-Shipping.exe!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1349]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff90561b3ff XINPUT1_3.dll!UnknownFunction []
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ee9c7cda FactoryGame-Win64-Shipping.exe!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ed3f7e36 FactoryGame-Win64-Shipping.exe!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ecde7f73 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ecdeef6c FactoryGame-Win64-Shipping.exe!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
[2019.11.25-03.00.50:187][682]LogWindows: Error: [Callstack] 0x00007ff7ecdeefca FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
[2019.11.25-03.00.50:188][682]LogWindows: Error: [Callstack] 0x00007ff7ecdf810e FactoryGame-Win64-Shipping.exe!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
[2019.11.25-03.00.50:188][682]LogWindows: Error: [Callstack] 0x00007ff7efb069d7 FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2019.11.25-03.00.50:188][682]LogWindows: Error: [Callstack] 0x00007ff9496d7bd4 KERNEL32.DLL!UnknownFunction []
[2019.11.25-03.00.50:188][682]LogWindows: Error: [Callstack] 0x00007ff94982ced1 ntdll.dll!UnknownFunction []
[2019.11.25-03.00.50:188][682]LogWindows: Error:
[2019.11.25-03.00.50:198][682]LogExit: Executing StaticShutdownAfterError
[2019.11.25-03.00.50:598][682]LogWindows: FPlatformMisc::RequestExit(1)
[2019.11.25-03.00.50:605][682]Log file closed, 11/24/19 22:00:50