I've been testing the game for a few hours now and have collected a whole bunch of bugs and glitches. Instead of dividing them into separate topics, I've decided to just make 1 big collection of everything.
1. Train power bug
Even if a station is powered, the station itself will not provide power to the rail, causing every train to show 'no power'.
This issue happens every time you reload the game, so the solution to this will have to be performed upon loading every time.
Example: https://youtu.be/JFneTkaMrt4
Solution:
Dismantle any single station of your choice, connected to your rail network, rebuild it and reconnect the power line to your powergrid. Trains will restart their own autopilots automatically.
2. Structure foundation texture/decal bug
On smelters, for example, there's a a thick metal bar acting like a support at the bottom, this bar has some yellow/ black decals which will flicker in some areas of the bar.
The train station has a similar issue on the underside of 2 thin parts at the top, where the texture will flicker.
Example: https://youtu.be/XHENOiBVRvU
3. Vibrating player when trying to move back onto a belt after being pushed onto the conveyorpole at the end of a belt.
The title says it all, whenever you get pushed off a belt at the very end, you land on the conveyorpole.
If you then try to move back onto the belt by holding W, you'll start shaking/ vibrating heavily.
Example: https://youtu.be/lXIxaV1XQRs
4. 3 bars of HP when loading into the game.
Whenever you load into the game, your character will always have 3 bars of HP, regardless of how much HP you had before saving and closing the game previously.
Apparantly your HP updates to this amount as well when exiting a vehicle.
5. All icons in build menu show 'NEW'
Every time you load the game, all icons in the menu for structures will have the 'NEW' banner overlay.
6. Splitters and mergers have different orientation points for placement
The orientation point is supposed to center the machines both vertically and horizontally at the same position, but the splitter gets placed slightly lower everywhere than the merger, causing it to look off on a belt/ on the ground.
Example: https://cdn.discordapp.com/attachments/572784151439081472/648918173864820767/unknown.png
7. Texture/ decal issues on several machines ( some related to LOD )
Many machines now have glitched or incorrectly placed textures or look very bad when far away. This is apparantly already a known issue.
Example: https://cdn.discordapp.com/attachments/572784151439081472/649195672825757696/unknown.png
8. Missing buildgun in right hand
When pressing C > F in quick succession, the left hand will hold the scanner, while the right hand comes up in the position where it is supposed to hold the build gun.
Instead, the right hand will be empty for a short moment before spawning the build gun into the hand.
Example: https://cdn.discordapp.com/attachments/572784151439081472/648987030742892575/lol.png
9. Flickering issue with red indicator for foundation
When hovering with a new foundation in the same position of an existing foundation, the icon for the new foundation turns red in that position.
However, due to weird overlapping issues, the old and new foundations being in the same spot cause the red indicator to start flickering severely, possibly to the point of inducing seizures, so beware of this.
Example: https://youtu.be/ZCMp_Iov298
10. The new 'align to nearby structure'-feature sometimes causes the blue structure indicator to vibrate.
When aiming at an existing structure with a new structure, it will align the new one to the old one to make organized building easier.
However, in some angles/ locations, the hologram will start to vibrate in that location.
Example: https://youtu.be/WgUb4IQPHfw
11. Hub components are not in the correct location inside the hub.
The hub itself has several parts which get updated as you build the hub (MAM, Hub computer, Biomass burners, workbench).
When using the new 'align to structure'- feature to build the hub, these parts will get displaced to incorrect locations relative to the hub.
Solution: This issue does not occur if you build the hub without the align feature kicking in ( don't look/ aim at a nearby structure and don't place it close to another structure )
Example: https://youtu.be/t_cgshle1Fk