0 votes
508 views
in Bug Report by (120 points)

Hi,

I've just bought this game and i am little bit upset. After 5 - 20 minut of playing, sometimes instantly after start, game crashed. Below are logs from 2 crashes. Any ideas what to do? 

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xdbf16070

0x00007ffd58243b1a PhysX3_x64.dll!UnknownFunction []

0x00007ffd582357bd PhysX3_x64.dll!UnknownFunction []

0x00007ffd58233cff PhysX3_x64.dll!UnknownFunction []

0x00007ffd58230ed8 PhysX3_x64.dll!UnknownFunction []

0x00007ffd5822f419 PhysX3_x64.dll!UnknownFunction []

0x00007ffd581a7233 PhysX3_x64.dll!UnknownFunction []

0x00007ffd581a2412 PhysX3_x64.dll!UnknownFunction []

0x00007ffd86ec9d55 APEXFramework_x64.dll!UnknownFunction []

0x00007ff7385f5c00 FactoryGame-Win64-Shipping.exe!FPhysScene_PhysX::ProcessPhysScene() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\physicsengine\physscene_physx.cpp:1317]

0x00007ff7385e8c32 FactoryGame-Win64-Shipping.exe!TBaseRawMethodDelegateInstance<0,FPhysScene_PhysX,void __cdecl(enum ENamedThreads::Type,TRefCountPtr<FGraphEvent> const & __ptr64),enum EPhysicsSceneType>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]

0x00007ff737c1e1fb FactoryGame-Win64-Shipping.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]

0x00007ff736f1f292 FactoryGame-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]

0x00007ff736f1f5b3 FactoryGame-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]

0x00007ff736f28bf8 FactoryGame-Win64-Shipping.exe!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1444]

0x00007ff73881a253 FactoryGame-Win64-Shipping.exe!FTickTaskSequencer::ReleaseTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:556]

0x00007ff73881fd12 FactoryGame-Win64-Shipping.exe!FTickTaskManager::RunTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474]

0x00007ff73842548d FactoryGame-Win64-Shipping.exe!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1479]

0x00007ff738317cfa FactoryGame-Win64-Shipping.exe!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]

0x00007ff736d47ef6 FactoryGame-Win64-Shipping.exe!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]

0x00007ff736737f73 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]

0x00007ff73673ef6c FactoryGame-Win64-Shipping.exe!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]

0x00007ff73673efca FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

0x00007ff73674810e FactoryGame-Win64-Shipping.exe!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]

0x00007ff7394569f7 FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

0x00007ffdd3037bd4 KERNEL32.DLL!UnknownFunction []

0x00007ffdd4caced1 ntdll.dll!UnknownFunction []

-------------------------------------------------------------------------------------------------------------------------

Version: 109075

Access violation - code c0000005 (first/second chance not available)

PhysX3_x64

PhysX3_x64

PhysX3_x64

PhysX3_x64

PhysX3_x64

PhysX3_x64

PhysX3_x64

APEXFramework_x64

FactoryGame_Win64_Shipping!FPhysScene_PhysX::ProcessPhysScene() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\physicsengine\physscene_physx.cpp:1317]

FactoryGame_Win64_Shipping!TBaseRawMethodDelegateInstance<0,FPhysScene_PhysX,void __cdecl(enum ENamedThreads::Type,TRefCountPtr<FGraphEvent> const & __ptr64),enum EPhysicsSceneType>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]

FactoryGame_Win64_Shipping!TGraphTask<FDelegateGraphTask>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]

FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]

FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]

FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1444]

FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:556]

FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474]

FactoryGame_Win64_Shipping!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1479]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1367]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:9]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]

FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

kernel32

ntdll

1 Answer

0 votes
by (18k points)

Did you read the system requirements before buying the game? This sounds like your computer probably does not meet the requirements to run the game.

https://satisfactory.gamepedia.com/System_requirements

by (120 points)
Yes, running on ultra settings from 55 to 80 fps. I played it after release when was the first few days free and it was ok.
by (18k points)
What about video card vram amount and system ram amount? That's the important part. They have made a lot of changes to the game since the free trial and the game is a bit more demanding now than it was back then. You'll want at least a 2GB GPU and 8GB system ram to run the game properly.. but you'll probably want a 6GB GPU (Vram) & 16GB system ram today to run the game without crashing.
by (120 points)
Video - Asus strix GTX 1070 and 16 GB of RAM. I don't think that's problem in my HW, but who knows. I'll try lower the settings.
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