Currently multiplayer gets laggy and unstable quickly when the game starts to grow, so I'd like to know if some building practices can help mitigate the lag.
I'm talking about optimizations that affect the netcode, not just the local game.
Do very long (as in, for resources transport between location) conveyor belts cause a lot of traffic?
Does the game optimize out factories that are far away if no player is near them?
Does completely enclosing your factory with walls/ceilings cause them to be optimized out?
Does longer render distance cause the game to try to sync more stuff?