0 votes
302 views
in Bug Report by (140 points)

Game crash when creating a new game or loading a saved game. Here is the stacktrace from UE4 error report.

Version: 109693, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Standalone

Assertion failed: Texture->VolumeData.CompressedDistanceFieldVolume.Num() == Size.X * Size.Y * Size.Z * FormatSize [File:C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Engine\Private\DistanceFieldAtlas.cpp] [Line: 400]

FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:79]

FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:71]

FactoryGame_Win64_Shipping!AssertFailedImplV() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:101]

FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:439]

FactoryGame_Win64_Shipping!FDistanceFieldVolumeTextureAtlas::UpdateAllocations() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Engine\Private\DistanceFieldAtlas.cpp:400]

FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::PrepareDistanceFieldScene() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:496]

FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:922]

FactoryGame_Win64_Shipping!RenderViewFamily_RenderThread() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3184]

FactoryGame_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`26'::FDrawSceneCommandName,<lambda_1815f63b28225035ca6bfdad74484e0e> > >::ExecuteTask() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:842]

FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:581]

FactoryGame_Win64_Shipping!RenderingThreadMain() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333]

FactoryGame_Win64_Shipping!FRenderingThread::Run() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:464]

FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [C:\Jenkins\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:96]

2 Answers

0 votes
by (15.4k points)
Have you been playing be for ?

Have you any mods installed ?

Also your game is outdated, latest stable version is 109075
by (140 points)
Yes. I've played several month ago. Forgot to mention this is experimental, it's latest experimental version I can got from epic store.
0 votes
by (2.6k points)
You should update to the latest version of the game.

If you torrented the game, stop doing that.
by (140 points)
It's latest experimental version I can get from epic store.
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