+14 votes
in Suggestion by (130 points)
Make a tool that creates *_p.pak files.
Make subclasses/base/abstract classes a Satisfactory plugin that can be distributed from a fork on github.

On init, register all the classes that were autoloaded from the ue4 pak system.
Dynamic UI with auto-registered mods would give us a quickly implemented, VERY SIMPLE modding system.
by (940 points)
I think this is fair, so long as the community was on-board with the fact that there's absolutely no requirement or expectation for the developers to try to not introduce breaking changes in the code. I'd rather they never, ever hold back with what they want the game to be for the sake of supporting mods, I'd rather know exactly what experience they intend for me to have and then let the modders work around that.
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