I like the game. Thx for the good game.
But there is something I don`t like that`s the ingame progress / difficulty level. It`s far to easy.
The problems I see are:
1.It`s to easy to reach the next "Tier LvL" and why two tiers with 1x material (and only a small amount)?
2.And all buildings are too cheap. / infinity resources
Finally this 3 problems are the reason that I don`t have to build a big factory. There is only a small amount necessary to reach the final tier and no reason to build more. I have some suggestions to change this.
1. Workbench. The issue (or 2) : I can craft everything, very fast.
It should be limited to basic recipes which are necessary to build the first buildings
All other materials should only be craftable in buildings or it should be at least 10x the time to craft them myself at the workbench. (Or maybe each higher tier materials should need much more time)
Why? Currently I build some small production chains to produce the basics (which are stored) in the meantime I travel the world, and then I get the materials and craft them all by myself at the workbench( I love the space bar and a little weight). It´s much easier as to build new buildings. Why I`m doing this? Because I`m human and I`m search for the fastes way to get the job done.
Edit: Thats what the game is teaching me right now craft all yourself you are faster.^^
and it`s the same with all recipes. Produce only the basics and the end product at the workbench. At least it should be minimal exactly the opposite.
Workbench 100 Ironbars - 43 Seconds
Smelter 30 Ironbars - 60 Seconds
Workbench 100 Ironplates - 22 Seconds
Constructor 15 Ironplates - 60 Seconds
2. Buildings are too cheap / infinity resources
I can produce every new building whithout any problem (see above workbench) because they are to cheap. There should be some key buildings which are very expensive. Like Coal plants or I don`t know. Currently the biggest problem is the combination of infinity resources with everything else is to cheap. I played the north game start and the Mines gave me 120 at start / I know, first conveyor belt 60/min.
I think there should be upgrades for automated miners. At first only 20/min 40/min and so on or the buildings and recipes should be much more expensive.
About the portable miners
They should be limited for each resource node too. So that player can`t use them as an exploid for reduced miners.
I really like this handcrafted map. But there is one problem the resources again. They should be adjusted too. Unpure nearby the start position and so on. maybe random ressource spawn points areas?
the big problem this game has (my opinion) are the infinity resources and everything is to cheap. There is no reason (and no opportunity) to spend them. After a small time my storages are full and I craft most of the neccessary parts myself and I have reached the highest tier without any problems. I played another game where you have to build a factory very very much (I guess you know which game I mean) and they solved the problem with the reseach (really big influence for this) and other things (base defences to craft ammo) to get resources out of the game to make sure that the player is building a more and bigger automated base.
Please don`t misinterpret it. I really love Satisfactory and I will play it a lot moooore.^^ And I know it`s Early Access and that`s the reason why i wrote it.^^