+2 votes
in Suggestion by (2k points)
edited by

I often build many very short parts of a belt manually, because the standard pathfinding is not smart enough.

Some ideas from high to low:

  • going around poles, splitter/merger, other buildings (now it is blocked)
  • respect terrain height (now it goes underground or mid-air)
  • snap to grid (keybinding to force 90 or 45 degree also on dirt)

I'd like to see an improved pathfinding.

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