+6 votes
1.8k views
in Bug Report by (130 points)

Hi everyone!

My game keeps crashing with one person on my server. It seems to be while running and loading new parts of the map and sometimes happens during or just after a fight with a enemy. Heres the report:

[2019.03.22-19.56.00:131][980]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FGColoredInstanceMeshProxy /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGFactoryHologram_2.RootComponent.FGColoredInstanceMeshProxy NOT Supported.

[2019.03.22-19.56.00:131][980]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FGColoredInstanceMeshProxy /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGFactoryHologram_2.RootComponent.FGColoredInstanceMeshProxy NOT Supported.

[2019.03.22-19.56.00:646][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetInteractWidgetStack_ReturnValue3' of length 0 in '/Game/FactoryGame/Interface/UI/InGame/BP_GameUI.BP_GameUI_C:PopWidget'!

[2019.03.22-19.56.00:646][ 15]LogBuildGun: Warning: (Server) BP_BuildGun_C_0::GetDescriptorForRecipe could not get the descriptor nullpeter.

[2019.03.22-19.56.00:646][ 15]LogBuildGun: Warning: (Server) BP_BuildGun_C_0::GetDescriptorForRecipe could not get the descriptor nullpeter.

[2019.03.22-19.56.00:646][ 15]LogBuildGun: Warning: (Server) BP_BuildGun_C_0::GetDescriptorForRecipe could not get the descriptor nullpeter.

[2019.03.22-19.56.00:646][ 15]LogBuildGun: Warning: (Server) BP_BuildGun_C_0::GetDescriptorForRecipe could not get the descriptor nullpeter.

[2019.03.22-19.56.16:808][192]LogBehaviorTree: Warning: > Failed to find key 'None' in BB asset BlackboardData /Game/FactoryGame/Character/Creature/Enemy/Stinger/AI/BB_Stinger.BB_Stinger. BB Key Selector will be set to 'Invalid'

[2019.03.22-19.56.16:808][192]LogBehaviorTree: Warning: > Failed to find key 'None' in BB asset BlackboardData /Game/FactoryGame/Character/Creature/Enemy/Stinger/AI/BB_Stinger.BB_Stinger. BB Key Selector will be set to 'Invalid'

[2019.03.22-19.56.16:809][192]LogBehaviorTree: Warning: > Failed to find key 'None' in BB asset BlackboardData /Game/FactoryGame/Character/Creature/Enemy/Stinger/AI/BB_Stinger.BB_Stinger. BB Key Selector will be set to 'Invalid'

[2019.03.22-19.56.16:809][192]LogBehaviorTree: Warning: > Failed to find key 'None' in BB asset BlackboardData /Game/FactoryGame/Character/Creature/Enemy/Stinger/AI/BB_Stinger.BB_Stinger. BB Key Selector will be set to 'Invalid'

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: === Critical error: ===

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: 

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: Fatal error!

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: 

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x05f8c050

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: 

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7261c83e1 FactoryGame-Win64-Shipping.exe!UObjectBase::IsValidLowLevel() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:296]

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7257b94dd FactoryGame-Win64-Shipping.exe!UReplicationGraph::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\plugins\runtime\replicationgraph\source\private\replicationgraph.cpp:842]

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7272bda03 FactoryGame-Win64-Shipping.exe!UNetDriver::ServerReplicateActors() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:3922]

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7272c5998 FactoryGame-Win64-Shipping.exe!UNetDriver::TickFlush() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\networkdriver.cpp:406]

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7272a611d FactoryGame-Win64-Shipping.exe!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]

[2019.03.22-19.56.27:994][ 27]LogWindows: Error: [Callstack] 0x00007ff7262fcd32 FactoryGame-Win64-Shipping.exe!TBaseMulticastDelegate<void,float>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff72722f712 FactoryGame-Win64-Shipping.exe!UWorld::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\leveltick.cpp:1605]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff727126a5a FactoryGame-Win64-Shipping.exe!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1311]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff725d312e6 FactoryGame-Win64-Shipping.exe!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff725788f03 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3500]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff72579001c FactoryGame-Win64-Shipping.exe!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:166]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff72579007a FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff72579840f FactoryGame-Win64-Shipping.exe!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ff728237907 FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ffe098c81f4 KERNEL32.DLL!UnknownFunction []

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: [Callstack] 0x00007ffe09d7a251 ntdll.dll!UnknownFunction []

[2019.03.22-19.56.27:995][ 27]LogWindows: Error: 

[2019.03.22-19.56.28:004][ 27]LogExit: Executing StaticShutdownAfterError

[2019.03.22-19.56.28:275][ 27]LogWindows: FPlatformMisc::RequestExit(1)

[2019.03.22-19.56.28:282][ 27]Log file closed, 03/22/19 19:56:28

by (240 points)
What is you stage of development? In late game, when tons of tons of belt are running, game likes to crash. Also when there is many of belt, bushes are staying even after gathering.
by (130 points)
Hi @aleksandronix.

Not that far actually, second tier of the space elevator (cant remember actual tier). but it would usually happen when my friend was following close to me and we were exploring. Maybe its to do with loading un loaded parts of the map. It also would happen when fighting mobs together .
by (240 points)
This game has a periods. Once it was crashin every 30 sec in game, but now there wasn't crash for past 5h of gameplay so...
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